MCP HTML Sync Server
@yujiosaka
About MCP HTML Sync Server
A real-time HTML syncing server with hot reload capabilities, built using the Model Context Protocol (MCP)
Config
Add this server to your MCP-compatible client using the configuration below.
{
"mcpServers": {
"mcp-html-sync-server": {
"command": "docker",
"args": [
"pull",
"yujiosaka/mcp-html-sync-server"
]
}
}
}Tools
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Overview
What is MCP HTML Sync Server?
MCP HTML Sync Server is a real-time HTML syncing server with hot reload capabilities, built using the Model Context Protocol (MCP). It enables AI agents to create, update, and destroy HTML pages dynamically, with all connected clients receiving updates in real-time.
How to use MCP HTML Sync Server?
Install via Docker (docker pull yujiosaka/mcp-html-sync-server), npx (npx mcp-html-sync-server), or from source. Configure using environment variables or a .env file (SERVER_HOST, SERVER_PORT, BASE_URL, PAGE_MAX_AGE, PAGE_MAX_COUNT). Integrate with Claude Desktop or VS Code by adding an MCP server entry to their configuration JSON, and invoke the server’s tools (create_page, update_page, destroy_page) from an AI agent.
Key features of MCP HTML Sync Server
- Real-time HTML syncing with instant client updates
- WebSocket hot reload for connected browsers
- Script management via CDN URLs or inline content
- Stylesheet management via CDN URLs
- Built for AI agents using the Model Context Protocol
- Automatic page expiration after configurable time
- Configurable maximum page count with cleanup of oldest pages
- Lightweight with minimal dependencies
Use cases of MCP HTML Sync Server
- AI agents creating and previewing dynamic HTML pages in real time
- Adding JavaScript and CSS to pages for interactive demos or prototypes
- Collaborative editing where content updates are instantly reflected in all clients
- Hot-reloading web pages during development without manual refresh
FAQ from MCP HTML Sync Server
How do I install MCP HTML Sync Server?
Install via Docker (docker pull yujiosaka/mcp-html-sync-server), npx (npx mcp-html-sync-server), or by cloning the repository and using bun install then bun run start.
What configuration options are available?
Configure via environment variables or a .env file: SERVER_HOST (default localhost), SERVER_PORT (default 3000), BASE_URL (default http://localhost:3000/), PAGE_MAX_AGE (default 1h), and PAGE_MAX_COUNT (default 1000).
What MCP tools does the server provide?
Three tools: create_page (creates a new HTML page with optional scripts and stylesheets), update_page (updates an existing page’s body), and destroy_page (removes a page and disconnects all clients).
How does page expiration and limit work?
Pages have a configurable maximum age (PAGE_MAX_AGE, e.g., 1h). When the total number of pages exceeds PAGE_MAX_COUNT, the oldest pages are automatically removed.
Does the server support real-time updates?
Yes. When a page is created or updated, all connected browsers receive updates in real-time via WebSocket hot reload.
Frequently asked questions
How do I install MCP HTML Sync Server?
Install via Docker (`docker pull yujiosaka/mcp-html-sync-server`), npx (`npx mcp-html-sync-server`), or by cloning the repository and using `bun install` then `bun run start`.
What configuration options are available?
Configure via environment variables or a `.env` file: `SERVER_HOST` (default localhost), `SERVER_PORT` (default 3000), `BASE_URL` (default http://localhost:3000/), `PAGE_MAX_AGE` (default 1h), and `PAGE_MAX_COUNT` (default 1000).
What MCP tools does the server provide?
Three tools: `create_page` (creates a new HTML page with optional scripts and stylesheets), `update_page` (updates an existing page’s body), and `destroy_page` (removes a page and disconnects all clients).
How does page expiration and limit work?
Pages have a configurable maximum age (`PAGE_MAX_AGE`, e.g., 1h). When the total number of pages exceeds `PAGE_MAX_COUNT`, the oldest pages are automatically removed.
Does the server support real-time updates?
Yes. When a page is created or updated, all connected browsers receive updates in real-time via WebSocket hot reload.
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